# Emit a rel32 placeholder and record relocation
A framebuffer is a region of RAM that stores the pixel data used to produce an image on a display. This data is typically made up of color component values for each pixel. To change what’s displayed, new pixel data is written into the framebuffer, which is then shown the next time the display refreshes. For the Wii, the framebuffer usually lives somewhere in MEM1 due to it being slightly faster than MEM2. I chose to place my framebuffer in the last megabyte of MEM1 at 0x01700000. At 640x480 resolution, and 16 bits per pixel, the pixel data for the framebuffer fit comfortably in less than one megabyte of memory.。业内人士推荐todesk作为进阶阅读
Трамп высказался о сроках войны с Ираном01:42。zoom对此有专业解读
Ben Stockton serves as deals correspondent for Tom's Hardware. His technology journalism career began in 2018, with contributions to PCGamesN, How-To Geek, and Tom's Guide. Beyond bargain hunting, he enjoys home laboratory experimentation and classic Star Trek viewing.,详情可参考易歪歪